Sequels and remakes aren't inherently a bad thing. If GTA 3 hadn't been this huge push forward in terms of what video games can achieve then the creatives behind our favorite games (from Resident Evil to Control and Deathloop) might never have been inspired to create what we have today. When you read comments like the ones above, you can start to see that they may have a point.
You'll often hear gaming fans and critics bemoan the release of successive sequels and remakes because they don't bring anything new to the table – that the release allows developers to creatively stagnate. Opinion: creativity generates more creativity That led me to reimagine how exploration and open-ended gadget and weapon usage in Ratchet & Clank could allow players to find their own fun and approach the gameplay in their own creative ways.”
'GTA III was the first game where you really made your own fun. Brian Hastings, Head of Creative Strategy at Insomniac Games, said that GTA 3 completely changed his perspective about what made up a fun game, proving you don't just need to follow the designer's well-laid-out path.